You couldn’t have a video game going under the Steep moniker and not have the terrain to match. So while the Steep Beta testing has been up and running this weekend, we’ve been out seeking some of the steepest lines that are rideable on a snowboard…
Above you’ll see some of the fruits of our labour so far – largely shots of us desperately trying to hold a line while gapping massive drops without succumbing to the lower limits of the G-Force health bar, but with a few more traditional couloirs, and the odd Ultra Natural hit thrown in; and below is a bit more information on how Ubisoft Annecy have gone about crafting this creative landscape…
As the Beta testing only opens up a fraction of the map (which already encompasses three vast Alpine regions), we thought it best to ask Creative Director Igor Manceau about his favourite terrain, to find out what we should look out for in the full game when it drops next month:
“There are many places in the game that I really like, but there is one specifically in the Mont Blanc region that’s great. The reason that I like it is because of the variety that it offers.
“The area is huge, something like 256 km squared, so quite big, but we still wanted to get the best of the European Alps…”
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